The amount of money that players earn from the gems serves as a sort of leveling system. The gems Rusty picks up all take up a certain amount of pockets, and if all of the (initially 3) pockets are filled, then Rusty can't carry anymore, and has to run back up to sell (or discard something less valuable to make room for something that is more). First is light - it is a mine, and as his lantern runs out of fuel, it slowly gets darker in the cave until it extinguishes. There are a couple of mechanics that limit how long Rusty can explore, though. The core gameplay loop will have players returning to the surface in regular intervals to sell various ores and gems, as well as purchase new equipment and upgrades. As Rusty, players are equipped with a pickaxe and a lantern (and eventually Drill and Steampunch upgrades), and are tasked with exploring the mines and caverns below the town. Steamworld Dig can be described as sort of a 'Metroid meets Mr. Players dig their way through randomized worlds to uncover treasures and thwart the evil that lurks below to help get the mining town of Tumbleton get back on its feet. Image & Form's SteamWorld Dig is the second game in the SteamWorld universe after 2010's SteamWorld Tower Defense on DSiWare.
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